Can be used for discussions or polling in addition to quizzes
Fun for students and participants as they try to answer correctly and quickly
Program is visually engaging and interactive
Track individual student progress to concepts to see what areas they are struggling in
Easy and quick set up to start at any moment
Access a global content of user created Kahoots on any topic
Can be content specific to the classroom or used as an engagement tool
You may embed pictures or video to the game
Challenge multiple classrooms against each other at any time
Requires no download of any program, just simply an internet browser
Creates a fun, social and competitive game atmosphere
Disadvantages
Questions do not appear on your mobile device so you must be able to project the questions somewhere
Requires a reliable internet connection to run
Students may choose to use inappropriate nicknames
Presently the participants can only vote as opposed to inputting specific text
Projects top 5 scorers but does provide each user a personal ranking on their device which can be demoralizing for those who have low self-esteem but the polling option does away with this by not ranking them
Many similar Game-Based Learning technologies exist in this market
Not able to keep the username and track historical results from players as the results are simply from that one edition of Kahoot unless all are played back to back